Endogaming is looking at running a new Larp Event on the West Coast. This type of event would potentially be either a one-shot, or annual event and would combine aspects of a variety of LARP types, using a custom system that prioritizes simplicity and experience while continuing to provide a mechanical structure to the game. It is understood that preferences may change between now and when a game actually got off the ground, but determining what type of game garners the most interest will be helpful in determining what the system will look like and what fiction needs to be written in advance. The intent is to attempt to draw a large crowd and tell a partially scripted story. Below you will find text sketches of the worlds we're looking at creating and a poll, asking you to vote for which systems you'd most like to play in.
A general expectation for players should be that an event is likely to be as many as 5 days and should have at least 1 story-staff member per 4 players. Characters will ultimately be player created, but each player should receive a list of goals and motivations provided by staff that may help guide the character building process. These lists are intended to feed into the game's story and may provide plot hooks as well as interpersonal drama. Each player will receive a list with at least some number of unique motivations or goals. Conflict resolution will use boffer/nerf style gameplay and effect/resist mechanisms, depending on the individual game we run.
Depending on funding and resources, the game may be able to offer players a number of benefits, such as providing full or partial costuming to players who do not have the capacity to create their own kit.
The invasion came swiftly. We saw the ship as it approaches and tried to contact them. They didn't respond. The governments of Earth quickly convened, but they couldn't figure out how to approach the situation. Then it happened. The mothership broke into pieces, and each flew around taking out the largest population centers. Each one then fell to the ground for some reason. The invaders swarmed out, fighting with the remaining population. They had technology, but even after everything, we had numbers. They seemed disparate, maybe even creatures of many worlds, and they wanted Earth - maybe even more than we did. The war rages even today, though it has slowed as the populations on both sides of the conflict dwindle. But the invasion is far from over.
This game is expected to be a freedom-fighter experience, using guerilla combat against a superior enemy. Expect the enemy to be very dangerous, even in relatively small numbers. Some conflict is expected between player characters, as the war for Earth becomes more desperate. Expect powers based around cinematic concept and natural augmentation.
When the magical1
races of Earth were threatened by mankind, they created a shield of magic and fled for the stars. This exodus became legend, and legend became fantasy. When mankind reached into space, millennia later, we found these creatures, having advanced on their own, splicing magic and technology, and having longer lives, they managed to grow even faster than the humans. When worlds collided, war was inevitable. This place is supposed to be a place of peace, where neither side rules and the war passes off world, but can there truly be peace? People have gone missing recently, and each side blames the other. Talks are breaking down. Magic is trading hands. Fear is setting in. Can you survive? Can you make peace? Do you even want to?
This game is expected to be a mystery/adventure experience. A variety of curiosities will be happening at once, with a variety of resolutions and an overarching story. Some conflict is expected between player characters. Expect 2 conflicting sources of powers: cybernetics and magics.
When the magical1
races of Earth were threatened by mankind, they went into hiding, a deep sleep beneath the mountains of the world. In the near future, as corporations gain more power and begin to rule instead of governments, as wars break out between the law and the people on city streets, something goes wrong. The races of old awaken... And they'd like to have their say.
This game is expected to be a mystery/adventure experience with some political undertones. A variety of curiosities will be happening at once, with a variety of resolutions and an overarching story. Some conflict is expected between player characters. Expect 2 conflicting sources of powers: cybernetics and magics.
The world ended. I'm not sure how it happened, but it did. One day, across the entire globe, every advanced piece of technology ignited at once. Billions died overnight. And it stayed broken. Cars exploded, planes fell from the sky, generators lit on fire. Some called it judgement day, some the apocalypse, others just called it what it was: terrifying. Governments fractured without the means to communicate. Wars broke out even within the borders of individual countries. When the smoke cleared, we needed new maps and old tools. We drew upon the old ways where we could, though some keep trying to bring the world back - it won't work. Technology seems to be... Broken somehow. How do you survive in a world gone broken?
This game is expected to be an action/social experience, similar to a post-apocalyptic western. Expect more combat here, with a focus on ranged weapons. Expect powers based around cinematic concept and natural augmentation.
Magic rules here. Not everyone has it. You can't just learn magic - it has to be part of you. Those with powers are sought after by kings and thieves alike. The Enclave is a place where criminals of all kinds gather, magical and mundane. It's where you will spend your days, convict. Powered people seem to be more common here than outside. Sometimes someone gets out, if they're smart enough, or useful enough, but in general, the Barrier keeps us in as much as it keeps them out. Our food is created, rather than grown. The mundane folk among us are needed for mundane tasks, while the magi are needed for our simple survival. Can we break free? What would the world do if we did? Can we survive our own mistrust of each other?
This game is expected to be a mystery/adventure experience with some political undertones. A variety of curiosities will be happening at once, with a variety of resolutions and an overarching story. Some conflict is expected between player characters. Expect cinematic/natural and magic based powers.
- Magical races in the context of these games consist primarily of elves, a species derived from either wolves or cats, cubi (succubus/incubus), descendents of dragons (lizard-like people), and ents (a generic term for flora-based life)
The poll starts here.
I'm asking prospective players to please be honest and not to submit multiple response forms for this poll. Submitting the poll will store a cookie on your computer for 90 days that can be used to determine whether you have already completed this poll. What will we do with your information?
Thank you for taking the time to visit this page. I personally appreciate the feedback massively, and will use it to determine what direction to go, or if this type of project should even be moved forward.